Camera
表示孪生世界中的摄像机。
.near: Number
摄像机视锥体近端面
.far: Number
摄像机视锥体远端面
.position: THREE.Vector3
摄像机的位置
.target: THREE.Vector3
摄像机的位置
.enablePolarAngle: Boolean
摄像机是 3d/2d
.type: String //orthographic,perspective
摄像机是正交相机还是透视相机
.flyTo(twin: Twin, duration?: Number, complete?: Function): Void
将摄像机跳转到挛生体处。
.animateCamera(oldP: THREE.Vector3, oldT: THREE.Vector3, newP: THREE.Vector3, newT: THREE.Vector3, time: Number, easingFunction: String, callBack?: Function): Void
将摄像机跳转到挛生体处。